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root
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root


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PostSubject: advice on this.   advice on this. Icon_minitimeFri Dec 28, 2007 2:40 pm

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Macsforever
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PostSubject: Re: advice on this.   advice on this. Icon_minitimeSat Dec 29, 2007 5:05 am

I would immediately say "make it rusty", but Halo isn't made of iron.

Try just giving it cracks small holes.
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root
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PostSubject: Re: advice on this.   advice on this. Icon_minitimeSat Dec 29, 2007 8:25 am

ok thanks.
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Macsforever
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PostSubject: Re: advice on this.   advice on this. Icon_minitimeSat Dec 29, 2007 4:51 pm

Making it dark & dirty doesn't mean old, unless it passes through an asteroid belt or something. Crumpled edges would add to the effect.
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trek2112

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PostSubject: Re: advice on this.   advice on this. Icon_minitimeSat Dec 29, 2007 11:27 pm

For a 3d look use bump mapping.
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PostSubject: Re: advice on this.   advice on this. Icon_minitimeSun Dec 30, 2007 10:18 am

the think is Halo does not do bump maping very well if at all, so we make fake bump maps.
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trek2112

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PostSubject: Re: advice on this.   advice on this. Icon_minitimeSun Dec 30, 2007 1:46 pm

What about doing the bump mapping in photo shop?
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PostSubject: Re: advice on this.   advice on this. Icon_minitimeSun Dec 30, 2007 1:48 pm

that is the thing we have to do, we make fake bump maps in photoshop.
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trek2112

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PostSubject: Re: advice on this.   advice on this. Icon_minitimeSun Dec 30, 2007 5:42 pm

So all the bump mapping is done in photoshop so the halo engine renders the texture already bump mapped?
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Macsforever
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PostSubject: Re: advice on this.   advice on this. Icon_minitimeMon Dec 31, 2007 6:54 pm

It doesn't render anything but the texture, because there aren't any bump maps.

We are just making it look like it has a bump in photoshop.
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trek2112

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PostSubject: Re: advice on this.   advice on this. Icon_minitimeMon Dec 31, 2007 9:17 pm

That's exactly what I ment. Have it already bump mapped so that its rendered like that.
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root
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PostSubject: Re: advice on this.   advice on this. Icon_minitimeMon Dec 31, 2007 9:23 pm

um i don't get what you are saying trek...at all.
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trek2112

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PostSubject: Re: advice on this.   advice on this. Icon_minitimeMon Dec 31, 2007 9:28 pm

Yes it is...What I'm trying to get at is the texture is already bump mapped in photoshop so when the engine renders it the texture appears bump mapped.
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PostSubject: Re: advice on this.   advice on this. Icon_minitimeMon Dec 31, 2007 9:30 pm

yes that is what we do.
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trek2112

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PostSubject: Re: advice on this.   advice on this. Icon_minitimeMon Dec 31, 2007 9:30 pm

So what's the issue?
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root
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PostSubject: Re: advice on this.   advice on this. Icon_minitimeMon Dec 31, 2007 9:31 pm

nothing.
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PostSubject: Re: advice on this.   advice on this. Icon_minitime

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